Best Spells in Baldur’s Gate 3

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Baldur’s Gate 3 magical spells are used against elite enemies and bosses to negate their attacks. Find out the best spells for every class in BG 3 here.

Baldur’s Gate 3, the action RPG offers a set of equipment and resources to players. Just like usual RPGs, you can unlock spells here as well. BG 3 spells are available to wizards and many more classes. These spells are magical abilities you can cast and stun targets for a short time. Spells can be unlocked with scrolls and this is the primary way for wizard class heroes.

Some spells in Baldur’s Gate III are exclusive to one or more classes. You can acquire spells from schools across locations. Spells provide a huge damage boost and also increase status ailment effects. You have to pick spells for your classes based on their playing style. Here are the best spells to unlock and use in Baldur’s Gate III.

Top Spells to Cast in Baldur’s Gate 3!

In BG 3, Spells are magic energy that will rejuvenate your inner powers and propel you to perform aggressively. There are more than 200 forms of spells and each of these functions differently. These can be used to defeat enemies in combat. Here are the best spells to unlock in Baldur’s Gate III,

Baldur's Gate 3 spells
  • Fireball – Fireball is a level 3 spell from the school of Evocation. This spell works in ranges. The spell shoots flames that will instantly explode and even if targets use any skill, they will take half damage. Fireball spell is available to Sorcerer, Wizard, Warlock, and Light Domain.
  • Thunderwave – This level 1 spell from Evocation school is exclusive to many classes of BG 3. This spell works well for Bard, Druid, Wizard and Sorcerer. Cast this spell to release a thunderous wave that can push targets quickly. This spell deals x2 Thunder damage for a short time.
  • Magic Missile – This level 1 Evocation spell shoots 3 magical darts continuously and these will deal over x5 force damage sending targets flying. Arcane Trickster, Eldritch Knight, Wizard and Sorcerer classes can equip this spell.
  • Wall or Fire – A raging level spell that creates a wall of fire to burn targets within the circle. The damage increases in each level. This spell is available for 
  • Druid, Sorcerer, Wizard, Light Domain, and The Fiend.
  • Misty Step – The level 2 conjuration spell works differently than other spells. You will be teleported to an unoccupied space and also surrounded by silver mist. This spell also comes with a bonus action and is available to Wizard, Warlock, Githyanki and Sorcerer.
  • Haste – This level 3 spell from Transmutation school is unlocked at level 2. Target receives +2 action and you can attack anyone to become hastened. Your movement speed gets boosted too. You can also make targets lethargic with this spell. Unlock this spell if you are Oath of Vengeance, Wizard or Sorcerer.
  • Counterspell – You can unlock this level 3 spell from the Abjuration school. This is used to nullify the target’s powers if their spell is level 3 or even below that. This spell becomes available for Sorcerer, Wizard, and Warlock class heroes.
  • Mirror Image – Mirror Image, the level 2 spell from Illusion school will create 3 clones of your units to confuse targets. Armor class gets enhanced as well. Once you block an attack, one of these clones will also disappear. Sorcerer and Wizard class heroes can utilize this spell.
  • Create or Destroy Water – Create or Destroy Water is used to overcome rage. This forms a water surface and overcomes raging fire. Earn this level 1 spell from the Transmutation school. Druid and Cleric classes can acquire this spell. This spell works well with Rain Dancer weapon.
  • Vampiric Touch – This level 3 spell is acquired from the Necromancy school. A powerful melee spell that’s used to syphon an enemy’s life force after touching them. You will gain hitpoints based on the damage they receive for each round. Warlock, Wizard and Swamp classes get access to this spell.
  • Revivify – Another powerful level 3 spell from Necromancy school that’s used to revive your teammates and they will return with a single hit point as well. This spell is available to Paladin and Cleric heroes
  • Guiding Bolt – This level 1 Evocation spell has an action and can be used once you read the scroll named Scroll of Guiding Bolt. This cleric class spell is used to call forth a beam of light that provides Advantage on the following attack rolls for 2 turns.
  • Shatter – Shatter is a level 2 Evocation spell. A powerful spell that’s available to Warlock, Wizard, Sorcerer, and Bard. This deals thunder damage to creatures and objects. Those creatures that are made up inorganic materials like stone will receive Disadvantage on their saving throw each time it’s cast.
  • Scorching Ray – A level 2 spell from Evocation school that’s best used to hurl 3 rays of fire. These rays will deal a massive fire damage over 20 per second. Action is initiated once you cast it. Circlet of Blasting helmet along with this spell works wonders. Fiend, Light Domain, Wizard and Sorcerer can use this spell.
  • Sleep – Level 1 spell that comes from the Enchantment school is used to trap creatures inside a magical slumber. Enemy’s condition stops after receiving damage. Bard, Archfey and Sorcerer classes can utilize this for better results.
  • Crown of Madness – Crown of Madness is a unique skill. This level 2 Enchantment also uses wisdom and enchants enemies for a short time. You can instill madness into humanoid enemies and make them attack each other except you within the zone. Oathbreaker, Wizard and Sorcerer can use this spell.
  • Animal Friendship – Level 1 Enchantment spell attacks creatures less than 3 intelligence. Also, you have to warn beasts to not attack for a while. Enemies will turn hostile and aggressive once the spell is done. Ranger, Bard and Druid class primarily use this spell.
  • See Invisibility – The level 2 divination school lets you spot Invisibile enemies and also expose them to others. Dex save is used as saving throw for this spell. Wizard and other main classes can use this.
  • Silence – This level 2 illusion spell is exclusive to Bard, Paladin, Ranger and Cleric. Use this to deal extra thunder damage and also create a sound-proof sphere. All within the radius will become Silenced and Immune to thunder-type damage. Also, enemies turn hostile as well.

These are all the best spells to use right now in Baldur’s Gate 3 battles and quests. Along with powerful weapons and equipment, spells play a major role in the game. Leveling up in Baldur’s Gate III requires equipment and spells like these. Go with these spells and cast them to unleash the full potential against challenging enemies and creatures.

As you level up in the game, new spells will be unlocked in your inventory. Also, unlock as many scrolls and know about these spells and their magical powers. We will come back with more Baldur’s Gate 3 guides and updates soon.

Frequently Asked Question

Explain Baldur’s Gate 3 Scrolls?

Scrolls, the consumable items can be used to read and also learn about new spells. You can get them from chests, book rows, traders, NPCs, merchants and desks. Scrolls in Baldur’s Gate 3 can be used one time to unleash any spell and you can use it later to learn all about those magical spells in the game.

Are Spells available to all classes in Baldur’s Gate 3?

Yes indeed, it’s available for all classes. Spells in Baldur’s Gate 3 are magical items and can completely change your performance and skills. Spells are acquired in different schools and you need to complete side-quests and level up to get them.

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Edited by: Parth J